Category Archives: Geek

We’ve Just Developed a Portable Cloaking Device 

If you’re a non-magical being, you might think your chances of becoming invisible are slim to nil. But don’t jump to conclusions just yet: Researchers are now claiming to have developed a portable system that can make small objects, like your keys or pet lizard, disappear from sight.

Top image: Conceptual model of an invisibility cloak in which lightwaves travel around the object, via Wikimedia

The key to real life invisibility lies in clever optical tricks that bend light around an object, shielding it from detection. In principle, such technology has only been demonstrated for very tiny objects, but now, a group of researchers from the Karlsruhe Institute of Technology say they’ve developed a scaled-up system that can be ported around and used for classroom demonstrations.

The problem researchers typically run into when they try to bend light around an object lies in compensating for the extra distance the light must travel. Since they can’t very well increase the speed of light in air, the KIT team has developed a silicon-based organic polymer (PDMS), that, doped with titanium dioxide nanoparticles, scatters light waves to slow them down. Once slowed, the light can be sped up again to make up for the longer path around the veiled object.

We've Just Developed a Portable Cloaking Device 

In a diffusive light-scattering medium, light moves on random paths. A normal object casts a shadow, an object with an invisibility cloak does not. Image Credit: R. Schittny, KIT

When the KIT researchers want to cloak an object, they place it inside a hollow metal cylinder coated with acrylic paint, which diffusely reflects light. That metal tube is then embedded inside a light-scattering PDMS block. If the time it takes light to travel through the block is just the right proportion of the time it takes light to travel through the cloak, the cloak becomes invisible. Or so the researchers say—the first actual demonstration of this technology will take place on May 13th, according to a press release.

While it’s a far cry from a cloak you can actually don—unless you fancy walking around inside a giant metal tube inside a giant block of silicon—this proof-of-concept could, one day, lead to more sophisticated materials that are wearable. In the meanwhile, a simple device that can make cellphone-sized objects disappear from sight sounds like the start of any number of excellent pranks.

Hands-on: Apple’s all-new Music app in iOS 8.4

With the release of the first developer beta of iOS 8.4 this evening, Apple gave us the first look at the oft-rumored redesign of the Music app. With the expected announcement of Apple’s streaming music service happening in June, the Music app redesign has been expected for several months now. The newly introduced Music app offers a handful of new features in the first beta of iOS 8.4, as well as a redesigned interface that’s similar to iTunes on the Mac. Let’s take a brief look…

When you first open the new Music app you’ll quickly notice that the standard tabbed interface has been changed dramatically. Along the bottom of the app are now three tabs for “My Music,” “Playlists,” and “Radio.” You can swipe left and right to navigate between the interfaces. The “My Music” interface shows your recently added music along the top, similar to the recently added section in iTunes on the Mac. Unfortunately, however, you only see the three most recent items added. The interface makes it look like you should be able to scroll horizontally to view more, but you can’t as of beta 1. Although, there is a “more” button that allows to view additional recently added content in the upper right corner.

Below the “Recently Added” section is all of your music, whether it is stored locally on your device or in the cloud. By default, the music is broken up by artist, although there is an arrow you can tap to choose to sort by artists, albums, songs, music videos, genres, composers, or complications. If you click the three dots next to a selection, you have the ability to play it next, add it to Up Next, make it available offline, and delete it. Gone is the ability to swipe left to delete a song and gone is the cloud icon that used to allow you to download a song. You now have to click the three dots to perform either of those tasks.

One of my favorite features in the iOS 8.4 Music app is the ability to manage your queue of songs. Apple has offered this in iTunes on the Mac for a while now, but never on iOS. With iOS 8.4, however, you can now choose to play a song next, or add it to your full queue. Spotify and other music apps offer features similar to this, so it’s nice to see Apple finally catching on.

Tapping on an artist from the artists page will bring you to all of the content you own by that specific musician. With a hero image at the top that fades to be the color the top menu bar as you scroll down, it’s a really pleasing interface. It can get a bit overwhelming if you have a lot of content by a single artist, but no more so than the original iOS 8 music player did.

No matter where you go in the new Music app, you’ll always see a playback bar at the bottom the interface with the ability to play or pause a song. Swiping up on the menu bar will pull up the newly designed player user interface.

The player interface itself in iOS 8.4 has been dramatically overhauled. The album artwork takes up roughly half of the interface, while the controls take up the other portion. Along the bottom of the interface are options for shuffling, repeating, viewing your queue, deleting the track, and downloading the track. The bottom portion of the interface is somewhat translucent with the shade adjusting depending on the color of the album to which you’re listening. To get out of the player interface, you can either click the down air in the upper right corner or swipe down on the album artwork.  Overall, I like the new player interface and how spread out it is compared to the original iOS 8 Music app.

Moving to the Playlists interface you’ll see another recently added section at the top for your recently modified or created playlists. Below that is a list of all your playlists with the ability to edit and delete them, as well as create new ones. The Playlists interface is somewhat bland at this point, with there being no options to sort or order them. Although it’s important to keep in mind that this is the first beta of the app, so Apple can and will adjust things as time progresses.

Finally, the Radio tab shows your recently three most recently played stations along the top. Below your recently played stations are the featured stations from Apple, with more featured stations broken down my genre visible below that. As of beta 1, there doesn’t appear to be any way to view your saved iTunes Radio stations. Instead, you rely solely on your recently played stations and search to find content other than what is featured by Apple.

The iTunes Radio interface almost feels cramped with the iOS 8.4 Music app. The album artwork for stations is so large and pushed together that it’s somewhat cluttered. Also, Apple needs to add back the ability to save iTunes Radio stations. It’s a pain to have to search every time you want to find a station to listen to. Also gone is the “info” screen that allowed you to tune stations and choose between clean and explicit versions of tracks. Again, this is a beta so things can and will change.

Overall, the Music interface Apple has previewed with the first developer beta of iOS 8.4 is promising. Its similarity to iTunes on the Mac will make it familiar to many users. There are still some areas in which Apple needs to improve it, however, and that’s to be expected with a beta. Some of the buttons are awkwardly small, while the iTunes Radio interface is cluttered and unintuitive. Nevertheless, I’m a fan of the overall design direction Apple has taken the Music app and I think, especially when coupled with a streaming music service, it will be unmatched by its rivals. More images below:

Here’s the same picture taken with every iPhone that has existed

Here's the same picture taken with every iPhone that has existed

Though the new iPhone is called the iPhone 6, we’re actually on the 8th generation of iPhone that has existed. But who cares about that. Let’s just see how much the camera—maybe the most important feature on the iPhone after messaging—has improved over those 8 generations. Hint: a lot.

Lisa Bettany compared the new iPhone 6 camera to those of the iPhone 5S, iPhone 5, iPhone 4S, iPhone 4, iPhone 3GS, iPhone 3G and original iPhone by taking the same shot on each. The particular shot above shows the camera’s performance when backlit. You can definitely see the difference when you zoom up close.

Here’s a portrait comparison:

Here's the same picture taken with every iPhone that has existed

And a very impressive lowlight:

Here's the same picture taken with every iPhone that has existed

You can see the comparison in much more detail here. In short: it gets better. Duh. But it’s impressive to see by how much. Things might look good from afar on all of them but the cameras of the early iPhones were pathetic shooters. Things that used to be unusable can actually be considered stunning now and what worked in perfect conditions, works even better now.

Watch the guts of a DSLR camera in action at 10,000 frames per second

Watch the guts of a DSLR camera in action at 10,000 frames per second

The Slow Mo Guys got a 10,000-fps high resolution camera and pointed it into the guts of a DSLR camera shooting photos at 1/8000th of a second. It’s amazing to see how much vibration there is when the mirror and diaphragm move.


SPLOID is delicious brain candy. Follow us on Facebook or Twitter.

Pacapong: An Insane Game Mashup

Do you love retro video games, but find them too easy to play after all these years? Maybe if you played them all at the same time, it would be more challenging. That’s what Pacapong does: it combines Pac-Man, Pong, and Space Invaders into one game that will put your concentration and dexterity to the test.

To increase your score-bar in Pacapong you simply collect as many pills as possible within the time limit.  Once fired your Pacman can be controlled to a small degree, but will always be inclined to heading towards your opponents side.  To make things a little trickier (and more awesome) you also have to contend with ghosts, hit them and you’ll lose a chunk of your score bar (unless you pick up a power pill).  To make things yet even more trickier (and indeed more awesome), you also have to contend with Space Invaders who descend your side of the screen whenever your opponent collects them – with some careful manoeuvring you can even shoot them with the pills you collect with Pacman.

It seems insanely complicated to me, but I still find those old games challenging individually. You can see a video of gameplay at YouTube. Pacapong is a free download. -via Unreality

12 Ways Humanity Could Destroy The Entire Solar System

12 Ways Humanity Could Destroy The Entire Solar System

We humans are doing a bang-up job of messing up our home planet. But who’s to say we can’t go on to screw things up elsewhere? Here, not listed in any particular order, are 12 unintentional ways we could do some serious damage to our Solar System, too.

Wild speculation ahead…

Above: We could cause some serious damage with a Shkadov Thruster (see #7). Credit: L. Blaszkiewicz/CC.

1) A Particle Accelerator Disaster

By accidentally unleashing exotic forms of matter from particle accelerators, we run the risk of annihilating the entire solar system.

12 Ways Humanity Could Destroy The Entire Solar System

Prior to the construction of CERN’s Large Hadron Collider, some scientists worried that collisions created by the highly energetic accelerator might spawn such nasties like vacuum bubbles, magnetic monopoles, microscopic black holes, or strangelets (a.k.a. “strange matter” — a hypothetical form of matter similar to conventional nuclei, but also containing many of the heavier strange quarks). These concerns were condemned by the scientific community as “rubbish” and nothing more than rumors spread by “unqualified people seeking sensation or publicity.” Moreover, a 2011 report published by the LHC Safety Assessment Group concluded that the collisions presented no danger.

Anders Sandberg, a research fellow who works out of Oxford University’s Future of Humanity Institute, agrees that a particle accelerator disaster is unlikely, but warns that if strangelets were to be somehow unleashed, “it would be bad.” As he explained to io9:

Converting even a planet like Mars to strange matter would release a fraction of the rest mass as radiation (plus perhaps splatter strangelets). Assuming a conversion acting on a hour timescale and releasing just 0.1% as radiation gives a mean luminosity of 1.59*10^34 W, or about 42 million times the sun. Most of which would be hard gamma rays.

Ouch. Obviously, the LHC is incapable of producing strange matter, but perhaps some future experiment, either on Earth or in space, could produce the stuff. It’s hypothesized, for example, that strange matter exists at high pressure inside neutron stars. Should we artificially create those conditions, it could end the show real quick. (Image credit: The Core.)

2) A Stellar Engineering Project Gone Horribly Wrong

We could also wreck the Solar System by severely damaging or altering the Sun during a stellar engineering project, or by screwing up planetary dynamics in the process.

12 Ways Humanity Could Destroy The Entire Solar System

Some futurists speculate that future humans (or our posthuman descendants) may choose to embark upon any number of stellar engineering projects, including stellar husbandry. Writing in Interstellar Migration and the Human Experience, David Criswell from the University of Houston described stellar husbandry as the effort to control the evolution and properties of stars, including attempts to prolong their lifespans, extract material, or create new stars. To make a star burn less rapidly, and thus last longer, future stellar engineers would work to remove its excess mass (big stars expend fuel faster).

But the potential for a catastrophe is significant. Like plans to engage in geoengineering projects here on Earth, stellar engineering projects could result in any number of unforeseen consequences, or instigate uncontrollable cascade effects. For example, efforts to remove the Sun’s mass could create bizarre and dangerous flaring effects, or result in a life-threatening decrease in luminosity. It could also have a pronounced effect on planetary orbits. ( Image credit: NASA/JPL-Caltech/GSFC)

3) A Failed Attempt to Stellify Jupiter

Some thought has been given to the prospect of turning Jupiter into a kind of artificial star. But in the attempt to do so, we could destroy Jupiter itself and wipe out life on Earth.

12 Ways Humanity Could Destroy The Entire Solar System

Jupiter transforming into the Lucifer star in 2010: The Year We Make Contact.

Writing in the Journal of the British Interplanetary Society, astrophysicist Martyn Fogg proposed that we stellify Jupiter as a first step to terraforming the Galilean satellites. To do so, future humans would seed Jupiter with a tiny primordial black hole. The black hole would have to engineered perfectly so that it not fall outside the bounds of the Eddington limit (an equilibrium point between the outward force of radiation and the inward force of gravity). According to Fogg, this would produce “energy sufficient to create effective temperatures on Europa and Ganymede that would be similar to the values on Earth and Mars, respectively.”

Lovely, except for what would happen if things go askew. As Sandberg told io9, it would work fine at first — but the black hole could grow and eventually absorb Jupiter in a burst of radiation that would sterilize the entire Solar System. With life extinguished and Jupiter sucked up into a black hole, our neighborhood would be a complete mess.

4) Screwing Up the Orbital Dynamics of the Planets

Should we start to mess around with the location and mass of planets or other celestial bodies, we run the risk of upsetting the Solar System’s delicate orbital balance.

12 Ways Humanity Could Destroy The Entire Solar System

Indeed, the orbital dynamics in our Solar System are surprisingly fragile. It has been estimated than even the slightest perturbation could result in chaotic and even potentially dangerous orbital motions. The reason for this is that planets are subject to resonances, which is what happens when any two periods assume a simple numerical ratio (e.g., Neptune and Pluto are in a 3:2 orbital resonance, as Pluto completes two orbits for every three orbits of Neptune).

The result is that two orbiting bodies can influence each other even when they’re quite distant. Regular close encounters can result in the smaller object getting destabilized and cleared right out of its original orbit — and even the Solar System altogether!

Looking to the future, such chaotic resonances could happen naturally, or we could instigate them by fidgeting around with the Sun and planets. As already noted, there’s the potential for stellar engineering. The prospect of moving Mars into the habitable zone, which could be done by decaying its orbit with asteroids, could likewise upset the orbital balance. Alternately, if we build a Dyson Sphere using material extracted from Mercury and/or Venus, we could alter orbital dynamics in a very profound and dangerous way. It could result in Mercury (or what’s left of it) being tossed from the Solar System, or Earth having an uncomfortably close encounter — or even a collision — with a large object like Mars. (Illustration: Hagai Perets.)

(5) The Reckless Maneuvering of a Warp Drive

A spaceship driven by a warp drive would be awesome, no doubt, but it would also be incredibly dangerous. Any object, like a planet, at the destination point would be subject to massive expenditures of energy.

Also known as an Alcubierre engine, a warp drive could someday work by generating a bubble of negative energy around it. By expanding space and time behind the ship, while squeezing space in front of it, a ship could be pushed to velocities not limited by the speed of light.

12 Ways Humanity Could Destroy The Entire Solar System

Regrettably, however, this energy bubble has the potential to do some serious damage. Back in 2012, a research team crunched the numbers to see what kind of damage an FTL drive of this nature could inflict. Writing in Universe Today, Jason Major explains:

Space is not just an empty void between point A and point B… rather, it’s full of particles that have mass (as well as some that do not.) What the research team…has found is that these particles can get “swept up” into the warp bubble and focused into regions before and behind the ship, as well as within the warp bubble itself.

When the Alcubierre-driven ship decelerates from superluminal speed, the particles its bubble has gathered are released in energetic outbursts. In the case of forward-facing particles the outburst can be very energetic — enough to destroy anyone at the destination directly in front of the ship.

“Any people at the destination,” the team’s paper concludes, “would be gamma ray and high energy particle blasted into oblivion due to the extreme blueshifts for [forward] region particles.”

The researchers added that, even for short journeys, the energy released is so large “you would completely obliterate anything in front of you.” And by anything, that could be an entire planet. Moreover, because the amount of energy is dependent on the length of the journey, there is potentially no limit to its intensity. An incoming warp ship could do considerably more damage than just wreck a planet. ( Image: Mark Rademaker.)

6) An Artificial Wormhole Accident

Using wormholes to sidestep the constraints of interstellar space travel sounds great in theory, but we’ll need to be extra careful when tearing a hole in the space-time continuum.

Back in 2005, Iranian nuclear physicist Mohammad Mansouryar outlined a scheme for creating a traversable wormhole. By producing enough amounts of effective exotic matter, he theorized that we could theoretically pierce a hole through the cosmological fabric of space-time and create a shortcut for spacecraft.

12 Ways Humanity Could Destroy The Entire Solar System4

Mansouryar’s paper is opaque, and it’s not immediately clear if he’s onto something, but as Anders Sandberg pointed out to io9, the negative consequences could be severe:

First, wormhole throats need mass-energy (possibly negative) on the scale of a black hole of the same size. Second, making time loops may cause virtual particles to become real and break down the wormhole in an energy cascade. Likely bad for the neighborhood. And besides, dump one end in the Sun and another elsewhere (a laStephen Baxter’s Ring), and you might drain the Sun and/or irradiate the solar system if it is large enough.

Yes, killing the Sun is bad. And by irradiation we’re once again talking about the complete sterilization of the Solar System.

7) A Catastrophic Shkadov Thruster Navigational Error

12 Ways Humanity Could Destroy The Entire Solar System

Should we choose to relocate our Solar System in the far future, we run the risk of destroying it completely.

In 1987, Russian Physicist Leonid Shkadov proposed a megastructure concept, since dubbed the Shkadov Thruster, that could literally move our solar system and all that’s within it to a neighboring star system. In the future, this would allow us to reject our older, dying star in favor of a younger version.

Writing in Popular Mechanics, Adam Hadhazy explains how it works:

The Shkadov Thruster setup is simple (in theory): It’s just a colossal, arc-shaped mirror, with the concave side facing the sun. Builders would place the mirror at an arbitrary distance where gravitational attraction from the sun is balanced out by the outward pressure of its radiation. The mirror thus becomes a stable, static satellite in equilibrium between gravity’s tug and sunlight’s push.

Solar radiation reflects off the mirror’s inner, curved surface back toward the sun, effectively pushing our star with its own sunlight—the reflected energy produces a tiny net thrust. Voilà, a Shkadov Thruster, and humanity is ready to hit the galactic trail.

What could go wrong, right? Clearly, lots. We could miscalculate and scatter the Solar System to the cosmos, or even smash directly into the other star.

Which brings up an interesting point: If we develop the capacity to move between stars, we should also be able to figure out how to manipulate or influence the plethora of small objects located in the outer reaches of the solar system. We’re definitely going to have to careful here. As Sandberg warns, “Ah, destabilizing the Kuiper belt or Oort cloud: whoops, we got zillions of comets slamming into everything!” ( Image credit: Steve Bowers.)

8) Attracting Evil Aliens

12 Ways Humanity Could Destroy The Entire Solar System

If the advocates of Active SETI have their way, we could soon be transmitting messages to space in the hopes of alerting aliens to our presence. You know, because all aliens must be nice. (Image credit: Mars Attacks.)

9) The Return of Mutated von Neumann Probes

Say we send out a fleet of exponentially self-replicating von Neumann probes to colonize the Galaxy. Assuming they’re programmed very, very poorly, or somebody deliberately creates an evolvable probe, they could mutate over time and transform into something quite malevolent.

12 Ways Humanity Could Destroy The Entire Solar System5

Eventually, our clever little space-faring devices could come back to haunt us by ripping our Solar System to shreds, or by sucking up resources and pushing valuable life out of existence. (Image: Babylon 5.)

10) An Interplanetary Grey Goo Disaster

Somewhat similar to self-replicating space probes, there’s also the potential for something much smaller, yet equally as dangerous: exponentially replicating nanobots. A grey goo disaster, where an uncontrollable swarm of nanobots or macrobots consume all planetary resources to create more copies of itself, need not be confined to planet Earth. Such a swarm could hitch a ride aboard an escaping spaceship or planetary fragment, or even originate in space as part of some megastructure project. Once unleashed in the Solar System, it would quickly turn everything into mush.

11) An Artificial Superintelligence Run Amok

One of the dangers of creating artificial superintelligence is that it has the potential to do much more than just snuff out life on Earth; it could spread out into the Solar System — and even potentially beyond.

12 Ways Humanity Could Destroy The Entire Solar System

The oft-cited paperclip scenario, in which a poorly programmed ASI converts the entire planet into paperclips, conveys the urgency of the problem. Should an out-of-control ASI emerge, it’s obviously not going to produce paperclips ad nauseam, but it could do something else, like produce an endless supply of computer processors or turn all available matter into useable computronium. An ASI may even devise a meta-ethical imperative it feels it must enforce across the entire Galaxy. (Image credit: Stevebidmead/Pixabay/CC.)

12) Making the Solar System Meaningless

12 Ways Humanity Could Destroy The Entire Solar System

Which we would do by going extinct.

Timeline reveals how Mario games are connected.

Have you ever wondered if the events of Mario Party are connected to theSuper Mario Bros. game? Thought about how Yoshi’s Island may have led toWario Land? This video is for you. YouTube user Scorpigator Films has a new video (via Kotaku) which breaks down in mind-boggling detail exactly how every single game in the Mario universe is connected. It’s a must-watch for Nintendo fans, and it’ll definitely give you something to think about next time you pop in a Mario-themed game.

//www.youtube.com/embed/UGTddc62fXc?wmode=opaque&enablejsapi=1","url":"https://www.youtube.com/watch?v=UGTddc62fXc","width":854,"height":480,"providerName":"YouTube","thumbnailUrl":"http://i.ytimg.com/vi/UGTddc62fXc/hqdefault.jpg","resolvedBy":"youtube"}” data-block-type=”32″>

Amazon Echo: An Intelligent Speaker That Listens to Your Commands

Amazon Echo: An Intelligent Speaker That Listens to Your Commands

Amazon Echo is a speaker that has a voice assistant built in. If you ask it a question its got an answer. If you tell it to do stuff, it complies. Well, this is different.

Echo is an always-on speaker that you plop into a corner of your house and turns it into the futuristic homes we’ve been dreaming about. It’s like Jarvis, or the assistant computer fromHer.

When you say the wake word “Alexa,” it starts listening and you can ask it for information or to perform any of a number of tasks. For example, you can ask it for the weather, to play a particular style of music, or to add something to you calendar.

Of course voice assistants aren’t an entirely new concept, but building the technology into a home appliance rather than into a a smartphone makes a lot of sense and gives the technology a more conversational and natural feel. To that end, its got what Amazon calls “far-field recognition” that allows you to talk to it from across the room. It eliminates the clumsiness of assistants like Siri and Google Now that you have to be right on top of.

Besides being an assistant, Echo is also a little Bluetooth speaker with 360-degree sound. It stands 9-inches tall, has a 2-inch tweeter and a 2.5-inch woofer.

If you’re not near the speaker, you can also access it using an app for Android and Fire OS as well as through web browsers on iOS.

Right now, Echo is available by invitation only. According to Amazon, “invites will go out in the coming weeks.” It costs $200 for regular people and $100 for people who have an Amazon Prime account. If the speaker sounds good, it’s a steal given all of the extra functionality built in. This thing can’t get in my kitchen soon enough. [Amazon]

Atari Games Recovered From New Mexico Dump Now Available On eBay

(eBay)

Depending on your point of view, a selection of vintage game cartridges recently listed on eBay are either priceless pieces of video game history and lore, or just a bunch of trash that someone is trying to hawk on the Internet. Both of these perspectives are true: it’s the cartridges’ status as trash that makes them so valuable and interesting in the first place.For decades, the urban legend said that Atari had a different solution from its competitors to a sudden slump in video game sales. While other game companies dumped cartridges on the market at low prices, Atari took millions of unsold copies of their dud of an “E.T.” game and dumped them in the desert, covering them with concrete to keep scavengers away. Thirty years later, many people didn’t believe that the story could be true, and the producers of a documentary about Atari decided to find out.

The disposal of the cartridges was national news at the time, but became an urban legend during an era when it was not possible to search and read almost every back issue of the New York Timeswithout leaving one’s couch. The desert dump site was real, and it was filled with unsold Atari titles, just as the legend said.

Now the city of Almogordo is cashing in, selling crushed cartridges recovered from their municipal dump. Okay, but who is the mysterious “tbhs575,” who has zero feedback and registered for eBay just a week ago? That’s the Tularosa Basin Historical Society, a local history museum. The city has also sent copies to video game museums around the world.

This game is one of the limited numbers recovered from the “OLD ALAMOGORDO LANDFILL”, also known as the “ATARI DUMP”. Purchaser will receive the game as portrayed in photo above, City property I.D. tag, the Certificate of Authenticity and a narrative with photos of the 1983 burial and the 2014 excavation proving the legend to be true. The seller does not represent that this item is operable; it was buried for 30 years. SOLD AS IS.

Auctions for copies of “E.T.” are now in the hundreds of dollars. The Times reported in 1983 that 14 truckloads of Atari merchandise were dumped, and there are theoretically 3.5 million copies of “E.T.” alone in the Atari Graveyard. The Almogordo Times reports that maybe 60 or 70 more copies of that game will go up for auction. After this first test batch of 100 games, they will list more, but fewer than 1,000 across the nine different titles found in Almogordo. Adding to the legend, a historical society official says that more material was scattered in dumps across the country.

The games for sale right now don’t appear to be in playable condition, but you probably don’t want to play “E.T.” anyway.

The 99 auctions listed right now are all for games recovered from the dump site. Titles right now include “Asteroids,” “Missile Command,” “Centipede,” “Swordquest,” “Warlords,” “Defenders,” “Star Raiders,” “Phoenix,” and, of course, “E.T.”

$_57

According to the TBHS vice-president, the creator of the game had been told that the unsold copies were recycled. He was present during the dig, and “had tears in his eyes” when he saw the crushed games recovered from the landfill after only 3 hours of digging.

By the way, that documentary film on Atari is coming out on November 20 from Xbox Films, which also streams on the Web for people who haven’t bought a game console since 1982.

tbhs575 [eBay]
E.T., Atari games found in Alamogordo up for sale [Almogordo Times]

A blog about Technology, Video Games, Cars, Trends, that I almost forgot to tweet about

%d bloggers like this: